今天开始起航第一个iPhone应用,做一个千军破的游戏应用练手。
在网上google了一些免费的SVN服务器. 存档备用:
1. Assembla
1. The Black Art of 3D Game Programming Chapter 10 While this isn’t an OpenGL ES resource it is a great introduction to the 2D and 3D math involved in using OpenGL ES. I mention it first because if you don’t understand this stuff you’ll have a hell of a time coding OpenGL ES, and this is a great introduction. The whole book can be found here for free. It is an old book, but the math still holds true.
by Vox Guo
This article is not called methodology but methods, because it concentrates on the specific ways used in the software development procedure. It focuses more on practical applications than on academic analysis. But as you all known, these conclusions are based on the past project experience and my personal feeling. So it is not confusing if there are some errors. Any further discussions and suggestions, therefore, are welcome.
Compiling your source code files can be tedious, specially when you want to include several source files and have to type the compiling command everytime you want to do it.
Well, I have news for you… Your days of command line compiling are (mostly) over, because YOU will learn how to write Makefiles.