<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>Mattcn&#039;s Blog</title>
	<atom:link href="http://mattcn.com/feed" rel="self" type="application/rss+xml" />
	<link>http://mattcn.com</link>
	<description>mattcn.com</description>
	<lastBuildDate>Wed, 28 Mar 2012 12:05:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<!-- podcast_generator="Blubrry PowerPress/3.0" -->
	<itunes:summary>mattcn.com</itunes:summary>
	<itunes:author>Mattcn&#039;s Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://mattcn.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>mattcn.com</itunes:subtitle>
	<image>
		<title>Mattcn&#039;s Blog</title>
		<url>http://mattcn.com/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://mattcn.com</link>
	</image>
		<item>
		<title>Cocos2D-X iPad2中闪屏问题解决方案</title>
		<link>http://mattcn.com/studynote/558.html</link>
		<comments>http://mattcn.com/studynote/558.html#comments</comments>
		<pubDate>Wed, 28 Mar 2012 12:00:49 +0000</pubDate>
		<dc:creator>mattcn</dc:creator>
				<category><![CDATA[iOS开发]]></category>
		<category><![CDATA[学习笔记]]></category>

		<guid isPermaLink="false">http://mattcn.com/?p=558</guid>
		<description><![CDATA[最近在做cocos2d -> 2d-x的代码移植， 在动画Action的显示过程中, iPad2的测试出现了闪屏的现象,经过google得到如下解决方案:

在Delegate初始化的时候 将Projection设置为2D并且关闭DepthTest.



<span class="readmore"><a href="http://mattcn.com/studynote/558.html" title="Cocos2D-X iPad2中闪屏问题解决方案">阅读全文——共313字</a></span>]]></description>
		<wfw:commentRss>http://mattcn.com/studynote/558.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2d-x : Custom Implementation for different screen resolutions</title>
		<link>http://mattcn.com/studynote/iosdev/553.html</link>
		<comments>http://mattcn.com/studynote/iosdev/553.html#comments</comments>
		<pubDate>Wed, 07 Mar 2012 15:54:48 +0000</pubDate>
		<dc:creator>mattcn</dc:creator>
				<category><![CDATA[iOS开发]]></category>

		<guid isPermaLink="false">http://mattcn.com/?p=553</guid>
		<description><![CDATA[In IOS development, normally we use

[UIDevice currentDevice]

or

<span class="readmore"><a href="http://mattcn.com/studynote/iosdev/553.html" title="Cocos2d-x : Custom Implementation for different screen resolutions">阅读全文——共788字</a></span>]]></description>
		<wfw:commentRss>http://mattcn.com/studynote/iosdev/553.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos2d &#8211; 禁止屏幕自动旋转</title>
		<link>http://mattcn.com/studynote/iosdev/538.html</link>
		<comments>http://mattcn.com/studynote/iosdev/538.html#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:17:05 +0000</pubDate>
		<dc:creator>mattcn</dc:creator>
				<category><![CDATA[iOS开发]]></category>

		<guid isPermaLink="false">http://mattcn.com/?p=538</guid>
		<description><![CDATA[Note:

1. 打开GameConfig.h文件, 定义Autorotation类型, kGameAutorotationUIViewController by default:

#if defined(__ARM_NEON__) &#124;&#124; TARGET_IPHONE_SIMULATOR

<span class="readmore"><a href="http://mattcn.com/studynote/iosdev/538.html" title="Cocos2d &#8211; 禁止屏幕自动旋转">阅读全文——共956字</a></span>]]></description>
		<wfw:commentRss>http://mattcn.com/studynote/iosdev/538.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SNV资源</title>
		<link>http://mattcn.com/studynote/digest/520.html</link>
		<comments>http://mattcn.com/studynote/digest/520.html#comments</comments>
		<pubDate>Mon, 28 Nov 2011 10:19:19 +0000</pubDate>
		<dc:creator>mattcn</dc:creator>
				<category><![CDATA[技术文摘]]></category>

		<guid isPermaLink="false">http://mattcn.com/?p=520</guid>
		<description><![CDATA[今天开始起航第一个iPhone应用，做一个千军破的游戏应用练手。

在网上google了一些免费的SVN服务器. 存档备用：

1. Assembla

<span class="readmore"><a href="http://mattcn.com/studynote/digest/520.html" title="SNV资源">阅读全文——共385字</a></span>]]></description>
		<wfw:commentRss>http://mattcn.com/studynote/digest/520.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The iPhone OpenGL ES Resources</title>
		<link>http://mattcn.com/studynote/digest/474.html</link>
		<comments>http://mattcn.com/studynote/digest/474.html#comments</comments>
		<pubDate>Fri, 10 Jun 2011 14:04:22 +0000</pubDate>
		<dc:creator>mattcn</dc:creator>
				<category><![CDATA[技术文摘]]></category>

		<guid isPermaLink="false">http://mattcn.com/?p=474</guid>
		<description><![CDATA[1. The Black Art of 3D Game Programming Chapter 10 While  this isn’t an OpenGL ES resource it is a great introduction to the 2D  and 3D math involved in using OpenGL ES.  I  mention it first because if  you don’t understand this stuff you’ll have a hell of a time coding  OpenGL ES, and this is a great  introduction.  The whole book can be  found here for free.  It is an old book, but the math still holds true.

<span class="readmore"><a href="http://mattcn.com/studynote/digest/474.html" title="The iPhone OpenGL ES Resources">阅读全文——共1772字</a></span>]]></description>
		<wfw:commentRss>http://mattcn.com/studynote/digest/474.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

